AI Insights · Timothy · July 2024
Top 5 High Fantasy Games in Venezuela Q2 2024
Discover the performance of the top 5 high fantasy games on the unified platform in Venezuela during Q2 2024, including downloads, revenue, and active user trends.
In Q2 2024, the high fantasy game genre saw significant activity on the unified platform in Venezuela. Here, we break down the performance of the top 5 apps in this category based on data from Sensor Tower.
Squad Busters by Supercell, released at the end of May, experienced a rapid rise in both revenue and user engagement. The app's revenue saw a sharp increase from $210K in the last week of May to $284K in early June, maintaining an average of around $250K for the remainder of the month. Downloads surged to 344.8K in the release week, followed by a decline but still retained a notable 17.5K by the end of June. Weekly active users (WAU) also mirrored this trend, peaking at 216.5K in the release week and stabilizing at around 97.6K by the end of the quarter.
Solo Leveling:Arise from Netmarble Corporation, released in early May, showed a strong start with initial revenue of $144K, peaking at $231K in the following week before gradually declining to $74K by the end of June. Downloads followed a similar pattern, starting at 118.8K and tapering off to 1.2K by the end of the period. The WAU remained relatively stable, starting at 115.3K and ending at 81.7K.
IGG.COM's Lords Mobile: Last Fighter maintained a consistent revenue stream throughout the quarter, averaging around $350K weekly. Downloads fluctuated, starting at 12.9K in early April, dipping mid-quarter, and rising again to 13.1K by the end of June. WAU showed a slight increase from 51.1K in early April to 54.5K by the end of the period.
Akinator by Elokence, despite having no reported revenue, maintained a steady download rate around 8K weekly, with a slight increase to 7.2K by the end of June. The WAU showed a gradual decline from 41.5K at the beginning of April to 30.1K by the end of June.
Finally, Honor of Kings by Level Infinite, released in late June, showed promising initial performance. Revenue started at $24K, increasing to $126K by the end of the first week. Downloads surged from 16.5K to 78.9K within the same period. WAU also saw a significant rise from 15.1K to 54.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.